Func portal orientation
From ThinkingWithPortals
Contents |
Entity Description
Adjusts a portal's rotation to match a specified angle. The 'Bottom' of the portal points in the specified diretion.
Availability
This brush-based entity is exclusive to Portal.
Keyvalues
- <target_source> The name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- parentname
- <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
- StartDisabled
- <boolean>
- AnglesToFace
- <angle> The 'floor' of the portal pair linkage will be in this direction.
- MatchLinkedAngles
- <boolean> If set, portals placed in this volume will have their angles match their linked portals. This only works for floor or ceiling portals with a currently linked partner.
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- FireUser1-4
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Outputs
- OnUser1-4
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator
