Prop portal stats display
From ThinkingWithPortals
Contents |
Entity Description
This elevator prop can display the stats for a challenge map.
Keyvalues
- <target_source> The name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- parentname
- <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
- globalname
- <string> Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- angles
- <angle> This entity's angular orientation in the world (also used for angular effect entities).
- StartDisabled
- <boolean>
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- FireUser1-4
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- SetParent <target_destination>
- Changes the entity's parent in the movement hierarchy.
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- SetParentAttachmentMaintainOffset <vector> [Episode One Update]
- Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Enable
- Enable this entity.
- Disable
- Disable this entity.
- ResetPlayerStats
- UpdateStats
Outputs
- OnUser1-4
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator
